A downloadable puzzle adventure

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As the sun begins to set over the Kiwi Acres farm, the mice of Scarecrow Stand emerge from their homes to begin their nightly quest for food. But tonight, they face a new challenge - a group of pesky possums, led by the cunning Paikea, has set their sights on the same food sources as the mice. And worse yet, the giants, who are quick to clear off any mouse they see, are sleeping nearby.

To succeed in their mission, the mice must find ways around the obstacles while being stealthy and avoiding detection at all costs. They must gather as much food as they can before the possums do and return to the settlement. But if they are caught, it could spell disaster for the entire community. Can the mice outwit the possums and stay hidden from the giants? Only time will tell…

How does this work?

This adventure location contains no combat - it is a puzzle adventure located in a human campsite (a naturally dangerous place for mice). The 8 locations on the map each contain a puzzle or challenge that players will need to figure out in order to gain new items and loot. The adventure has an overall timer (it must take place at night) and a danger meter to add more consequence to the individual actions of the players. Included in the downloads is a puzzle guide that GMs can use to help guide players through the challenges, but if you would like to figure it out on your own or you have experience managing puzzles, you don't need to use it.

Purchase the full Kiwi Acres collection here.

How can you use this?

Campsite Caper is set in the Kiwi Acres campaign setting for Mausritter and works best when used in that context in hex #6 on the map. You can alternatively use this as a one-shot adventure in your own games or plug it into an existing campaign.

The adventure includes:

  • Convenient printing options in A4 and US letter sizes
  • 8 puzzle rooms with unique and interesting challenges
  • An overall timer and danger meter as players work through the adventure
  • An optional puzzle guide for GMs to help you along the way
  • 4 new usable items
  • 4 new conditions
  • Player & GM maps in colour and black & white outline
  • Integration with the wider world of the Kiwi Acres setting

A note for the GM:

As Campsite Caper takes place in the Kiwi Acres campaign setting, it references items, creatures and tables that are available as part of the Kiwi Acres package. If you are not using Kiwi Acres, the standard Mausritter tables should suffice.

Campaign Setting

Get the Kiwi Acres campaign setting here:

And purchase the full Kiwi Acres collection here including this adventure along with the complete setting and 9 other adventures.

Who made this?

Story, writing, details, and layout: Hugh Lashbrooke

Campsite Caper is an independent production by Ten Acre Games and Hugh Lashbrooke. It is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence. Mausritter is copyright Losing Games.

Map assets by brgfx & upklyak on Freepik.com. Item images by Flaticon.com.

All elements of this work are licensed under a Creative Commons Attribution 4.0 International License. Copyright © Ten Acre Games - tenacregames.com

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Compatible with Mausritter
Updated 29 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsHugh Lashbrooke, Ten Acre Games
GenreRole Playing
Tagskiwirpg, mausritter, puzzles
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few hours
LanguagesEnglish
AccessibilityColor-blind friendly, High-contrast

Purchase

Buy Now$3.00 USD or more

In order to download this puzzle adventure you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Campsite Caper (A4).pdf 1.8 MB
Campsite Caper (US letter).pdf 1.8 MB
Campsite Caper - Maps.pdf 577 kB
Campsite Caper - Items.pdf 265 kB
Campsite Caper - GM Puzzle Guide.pdf 87 kB
Easy online roll tables
External

Comments

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(+1)

Very interesting location that fits Mausritter very well! Looting food from sleeping campers is a good premise. Adding items that you can get on a part of the camp and helps on another part is great. And adding a ticking clock in the form of a noise meter as a risk/reward mechanic is amazing. Not all parties enjoy puzzles but if they do they can get a big kick out of this location.  Great idea, great execution and great layout as always, very recommended.

Thanks for the kind words! I'm glad you appreciate the no-combat setup - I find this adventure to be a nice break for a different kind of thing :)