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Tabletop Tower Defense is a set of rules for running physical tower defense games. This can be a minigame in an ongoing campaign, or a one-shot standalone game. The rules here are complete, yet flexible enough to be implemented in any system or setting. The game is played in phases with gameplay happening in rounds. The base is ideally represented by a physical tower of blocks, otherwise base damage can be tracked on paper.

You can use these rules as published, or use them as a system reference document (SRD) to create something new. The rules are purposefully stripped of any narrative elements so you can play this in any setting or context.

You're welcome to use and adapt these rules in any project of your own, even commercial ones. If you do, please provide attribution to Hugh Lashbrooke and a link back to this page with the following text:

Tabletop Tower Defense rules by Ten Acre Games - tenacregames.com

You can also comment on here with a link to your game and I'll add it to this page as a reference. 


Tabletop Tower Defense is licensed under a Creative Commons Attribution 4.0 International License. Copyright © Hugh Lashbrooke and Ten Acre Games. You may use, copy, share, and modify for any use, so long as you provide attribution to Ten Acre Games.


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Tabletop Tower Defense.pdf 537 kB

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