Am I missing something? If you roll really well.... Say Fists 5 Brains 6 Feet 6, that means... a negative number of Bonuses? 16-17=-1
I mean, sure, there's only a approximately 2% chance of getting a 17 or higher (or almost a 5% chance to get a 16+), but that means the more people playing Roll Up, the more likely it's going to happen.
That’s true! I play with Bonus having a minimum of 1 (even with high stats, having at least 1 Bonus is useful). I realise that haven’t added that to this guide, so I’ll update it to include that. Thanks for highlighting it!
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Am I missing something? If you roll really well.... Say Fists 5 Brains 6 Feet 6, that means... a negative number of Bonuses? 16-17=-1
I mean, sure, there's only a approximately 2% chance of getting a 17 or higher (or almost a 5% chance to get a 16+), but that means the more people playing Roll Up, the more likely it's going to happen.
That’s true! I play with Bonus having a minimum of 1 (even with high stats, having at least 1 Bonus is useful). I realise that haven’t added that to this guide, so I’ll update it to include that. Thanks for highlighting it!
Okay cool, I was literally thinking just adding "(min 1)" would fix it!
In my Roll-Up game Pen 13 Club, I want PCs to have extra Wooj (Bonus) to fuel the magic system, so I just made it could never be negative.
I have updated the downloads to include this! Thanks for pointing it out :)
Now available to order as a soft cover, staple-bound booklet at cost price. Order here: https://www.lulu.com/shop/hugh-lashbrooke/roll-up/paperback/product-kv92v4j.html